The Lightning Planet

The Lightning Planet

A speed game where reflexes are everything

Discover
Overview

Going Mobile

The Lightning Planet — July/August 2013. My very first mobile game, built with Solar2D (then Corona SDK) in a few weeks, and released on both iOS and Android.

A short, fast-paced reflex game set on a tiny planet struck by lightning. The engine created for this prototype became the backbone of my next game, Kodo 1.0.

It marked my entry into indie mobile development — the moment the tooling, workflow and Lua muscle memory that would drive every Uralys game were born.

Trailer

The Lightning Planet — gameplay capture

Gallery

Screenshots

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Screenshot 1
The Game

Defend your planet

Colored asteroids are rushing to your Planet. Be quick to switch its color at the right time to catch them and survive as long as possible.

Screenshot 2
Game Modes

4 ways to play

Classic — asteroids rush quicker and quicker, catch them as long as possible. Combo — destroy asteroids in a specific order to achieve combos. Time Attack — most points in the given time. Kamikaze — most points with the given Energy.

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Legacy

The engine that shipped Kodo

All the plumbing — menus, transitions, leaderboard scaffolding, particle systems — was reused one month later to build Kodo 1.0. TLP was the foundation for everything that followed.

Behind the Game

Credits

Created with Solar2D (Corona SDK) in Lua. Particle effects powered by CBEffects by Gymbyl Coding. Music and sound effects by Velvet Coffee. Icon assets from The Noun Project.

Dev Activity
Dev Activity
64 commits
2013
+13.5K
-4.5K
Lua

An indie speed game by Uralys, developed in Paris during the summer of 2013.

See also

Related Projects

Kodo 1.0

Kodo 1.0

Feed the Big Kodo with the good small Kodos at the right time. A reflex mobile game built with Solar2D, reusing the Lightning Planet engine with a brand new cast of eight Kodo characters. Released on iOS and Android.

Kodo

Kodo

Kodo 3.0: a mobile reflex game for iOS and Android, shipped with two themes (find the Color, find the Monster). First app using my common leaderboard and common IAP backed by Node.js on AWS.

Cherry

Cherry

Cherry is the backbone to my games released from 2017. This is a toolset to help being quicker developing with Solar2D

Phantoms

Phantoms

Phantoms is a new kind of mind game. You will have to find different paths in intricate 2D labyrinths. a mobile game released on Apple Store and Google Play.

Timeline

Browse the full timeline of my projects.