Uralys

Indie game studio.

Let's build the perfect game for your customers.

Game studio

Mobile games for your company:

  • Analysing with you to provide the best gameplay for your business.
  • Deploying on Apple and Google stores.
  • Scaling up your data and backend services on AWS.
  • Iterating your UX using Google Analytics.
2019

Coorpacademy Playground

Designed and created a prototype to demonstrate my potential as game studio for Coorpacademy.

1024

I submitted another Ludum Dare entry, on Compo category this time. Theme: Your life is currency

Kodo: find the Monster

Landed a new Kodo theme on both iOS and Android

App mobile Coorpacademy

Member of the mobile team, which delivered the first React Native app on stores for Coorpacademy.

2018

Kodo: find the Color

Kodo 3.0: created a mobile game for iOS and Android. This is the first app using my common leaderboard and common IAP.

Totem Coorpacademy

Created a real-time multiplayer game for Coorpacademy. Each player answering questions on their on device, the first team completing the Totem wins.

2017

Cherry

Cherry is the backbone to my games released from 2017. This is a toolset to help being quicker developing with Corona SDK

Cherry is a layer above Corona SDK, providing a toolset to create Corona games quicker.

Full documentation on Github readme

Game starter example, used for LD44.

More details

Velvet Coffee website

Designed and wrote Velvet Coffee first website

2016

Cerise Music Ride

My first Ludum Dare participation. A mobile game developed with Corona SDK, with my daughter's drawings <3

2015

Phantoms

Phantoms is a new kind of mind game. You will have to find different paths in intricate 2D labyrinths. a mobile game released on Apple Store and Google Play.

Coorpacademy

Member of the dev team, we refactored the existing monolith into many React/Redux apps and AWS services. Coorpacademy offers a MOOC solution designed for corporations.

2014

Adillions

I co-founded Adillions as full-stack developer to build a disruptive new sweepstake.

Photobox MStudio

Customise a phonecase, a mug or a calendar with your mobile tablet: I've spent one year with Photobox as front-end freelance to help building their new web-mobile application.

Behind The Wind

My first platform game! Developed with Corona SDK, with its twin app meant for level designing. Delivered on both iOS and Android.

2013

Maperial

Maperial was an open source javascript API to create WebGL maps. It was the front to my teamates' awesome backend exposing tiles from scientist data.

Kodo 1.0

Extending the previous mobile game to play with a funnier theme. Available on iOS and Android.

The Lightning Planet

My first mobile game developed with Corona SDK. Available on iOS and Android.

Diligis

Diligis was an app that helped you meet new business connections during your business trips. I've build the whole platform and mobile prototype

2012

Cadeaux

Developed a wishlist as Facebook app with 4 teamates. The app was connected to many API such as Amazon to centralise items.

The Band

Developed a composition tool prototype with Flex. Inspired by dance e-jay saga!

2011

Eram Assortiment

Developed 2 internal tools for Eram as freelance.

Tribes And Khans

Tribes And Khans was a free MMO Strategy game. Build cities, raise armies to extend your lands, use merchants caravans to share your resources.

2010

Robeco

My first freelance mission: I joined a team on a Flex project

Fools

Created a multiplayer Flash game, deployed as Facebook application.

Skooairs

Created a reflexion Flash game about squares.

2009

Lands of Uralys

Developed a MMO browser game. The player controlled a dynasty of magicians and warriors, crafted items and fought against other players on turned based battles.

Serendi 0.1

I joined 4 partners to create a voting platform, we ended with a small prototype.

2006

Ads-Click

My first real job, in a start-up, where I developed a java API, and few client side pieces. I guess this awesome team gave me this taste for building dynamic projects that still drives me today.

Blub

My first 2D platformer! coming with its own level editor <3

Aspects Software

This internship ended my graduate course: I helped the team develop internal tools to interface their building processes.

2005

ENSEIRB

ENSEIRB delivers a Diploma of Engineering at a level equivalent to 5 years of higher education.

2003

Scientific CPGE

Scientific CPGE, specialized in Mathematics and Physics (MP/MPSI).