The Band

The Band

A browser MMO where musicians jam in bands

Discover
Gallery

Mockups & character art

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5
Screenshot 6
1 / 6
Screenshot 1
The Arranger

Compose across four instruments

At the heart of The Band lives the Arranger: a neon timeline with dedicated tracks for drums, bass, guitar and piano. Drag loops from the Picker onto each track, tweak the tempo and watch the playhead sweep across your composition in real time.

Screenshot 2
Notes & Loops

Pick techno, classique or jazz loops

Each track can be filled with loops from multiple style libraries — techno, classical, jazz — rated by the community. The right side panel serves loops on demand while transport controls drive the playback.

Screenshot 3
Create your musician

A fully customizable band member

Before joining a band, every player crafts a musician: gender, body, hair, jacket, trousers and shoes, each with multiple styles and color variants. The same character then performs across every track and competition.

Screenshot 4
Character Art

Hand-drawn concept designs

The visual direction mixed manga-inspired silhouettes with Gorillaz energy. Each part — hair, body, outfit — was drawn individually so players could assemble their own musician from the pieces.

Screenshot 5
Early Draft

The arranger vision

The very first mockup for The Band — four neon tracks, musicians laid out as Benjamin, Alain, Sophie and Nicolas, with a side picker for techno, classique and jazz loops rated by the community. The composition that shaped everything that came after.

Social & Multiplayer

Jam, compete, message

🎸

Bands

Create or join a band with other musicians. Each player brings an instrument slot, and the group shares a composition timeline.

🏆

Competitions

Bands face off in themed competitions, with rating stars on every track submitted. The best songs climb the weekly leaderboards.

✉️

Mailbox

An in-game inbox handles invitations, band messages and competition notifications — the social glue between players.

👤

Profiles

Each musician gets a public profile showing their band, their tracks and their Uralys stats across the platform.

Behind the Game

Credits

Rich Flash client in ActionScript 3 / MXML on top of Adobe Flex, preloaded with a custom loader. Facebook Connect for authentication. Two generations of backend: first on Google App Engine (Java with JDO), then migrated to Heroku running Play Framework 2.0 on PostgreSQL.

A Uralys prototype built solo over two months in 2012 — game design, art direction and full-stack development. Inspired by the dance e-jay saga, reimagined as a social browser MMO.

See also

Related Projects

Cadeaux

Cadeaux

A Facebook wishlist app built with 4 friends from ENSEIRB. Connected to Amazon and other APIs to centralise gift items. Our first partnership project together — the start of the Serendi adventure.

Coorpacademy

Coorpacademy

Member of the dev team, we refactored the existing monolith into many React/Redux apps and AWS services. Coorpacademy offers a MOOC solution designed for corporations.

Timeline

Browse the full timeline of my projects.