Bring the green back to a world of dust and stone.
Sylvestrine lives in a dark world with no nature, no green — only dust and stone. Black magic and the rule of the mages have blurred the past so deeply that no one even remembers what "nature" was; the word itself has been erased from common memory.
She discovers a power — her initial akasha — that lets her step into the first world and make nature grow back, the first green sprout in a world of ash. Loot, combine, socket and activate — each action she takes brings the living world a little further back to life.
Walk through a door and the roof lifts away so you can see inside — walls still block your view until you find a window.
Working on the village houses, removable roofs and the line-of-sight reveal.
New trees scattered across the world, with an occlusion fade so they never hide the action.
Grey mineral terrain — stone, dust, cracked slabs, lifeless relics under a heavy sky. As Sylvestrine acts on the world, moss, sprouts, lichen and small flowers reclaim the rock. Every prop exists in two states: mineral and dead, or reverdured and alive.
Walk through a door and the roof peels off so you can see inside — while walls still block your view until you find a window. A fog of revelation hides the multi-story houses of the village hub until you step in.
Find loot on the ground — seeds, leaves, twigs, dew drops, bark shards. Combine them at the workbench, socket them on the sertissage altar, and activate new tiles and places. Each find evolves Sylvestrine's abilities and opens fresh ground to discover.
Godot 4 (GDScript) for the engine, hex-grid world and the fog-of-revelation rendering. Cartoon low-poly assets, scatterable and tileable, designed to exist in both a mineral and a reverdured state.

A neon grid puzzler built in Godot. Move pawns through corridors, flip switches, rotate cells by 90°, hold contact pads and break floors to collect every energy cell and reach the exit. More than 50 hand-made levels across six chapters, including remasters from Phantoms and Lockey Land. Four medals per level for speedrunners (bronze, silver, gold, platinum), with the gold and platinum thresholds proven optimal by a Rust solver. Coming to Windows, macOS, Linux and Steam Deck.

Fox is the backbone to my games released with GodotEngine. This is an Open Source toolset to help being quicker developing with GodotEngine
Browse the full timeline of my projects.