
A reflexion game about squares
Skooairs is a reflexion Flash game designed and shipped from end to end during my first year as a solo developer at Uralys.
Squares are thrown from the four sides of a board. The player picks a favorite color, builds a frame with it and locks the other colors as prisoners to score combos.
The game shipped as a Facebook application, connected to a Java / Spring backend hosted on Google AppEngine — scores, profiles and Facebook Connect all wired to a custom Uralys profile service.
Four colored squares are thrown from each side of the board every few seconds. Timing and positioning decide which color gets framed and which colors stay trapped inside.
A limited stock of bombs lets you reshape the board. Chain captures to push combos, beat your record and climb the scoreboard.
A Spring Framework backend on Google AppEngine handled persistence, Facebook Connect and the Uralys profile, shared with Lands of Uralys.
Skooairs was deployed as a Facebook application with Graph API integration — friends, avatars and leaderboards plugged into the social graph.
Flex 3 / ActionScript on the client, Java + Spring Framework on Google AppEngine for the backend, Facebook Graph API for social features.
Idea, code, game design and art by me — the second Uralys title after Lands of Uralys.

My first MMORPG — 2 years to start my game design adventure. The player controlled a dynasty of magicians and warriors, crafted items and fought against other players in turn-based battles. This project ignited the passion for game development that drives me today.

Created a multiplayer Flash game, deployed as Facebook application.
Browse the full timeline of my projects.