
Find the paths, outsmart the maze
Phantoms is a new kind of mind game. Find different paths through intricate 2D labyrinths, collect the gems and avoid the phantoms haunting the board.
Released on the App Store and Google Play in 2015 — designed, developed and shipped solo with Solar2D / Lua.
Every puzzle hides multiple routes through the grid. Trace the right one to reach the gems without waking the phantoms.
New mechanics unlock progressively — colored switches, locked doors, moving phantoms and keys. Each chapter reshapes how you think about the board.
Every level is designed by hand — tightly tuned to teach, surprise and reward players for reading the board.
A muted visual language leaves the grid in shadow and celebrates the colored cues — switches, gems and hidden paths.
The UI is tuned for one-handed play on phones and tablets, with crisp feedback on every tap.
Solar2D (Lua) — cross-platform mobile, shipped on iOS and Android. Particle effects powered by CBEffects.
An indie puzzle game by Uralys.
Phantoms from Yurike's Furry Creatures. Background by Oussama Agazzoum. GUI by GraphicBurger. Triggers, buttons and avatars from Tiny Speck. Additional icons from The Noun Project. Rooms, doors and walls drawn by me.

A neon grid puzzler built in Godot. Move pawns through corridors, flip switches, rotate cells by 90°, hold contact pads and break floors to collect every energy cell and reach the exit. More than 50 hand-made levels across six chapters, including remasters from Phantoms and Lockey Land. Four medals per level for speedrunners (bronze, silver, gold, platinum), with the gold and platinum thresholds proven optimal by a Rust solver. Coming to Windows, macOS, Linux and Steam Deck.

My first game created with Godot Engine. You will have to your way through intricate labyrinths. A mobile game released on Apple Store and Google Play.

Cherry is the backbone to my games released from 2017. This is a toolset to help being quicker developing with Solar2D
Browse the full timeline of my projects.