Phantoms

Phantoms

Find the paths, outsmart the maze

Discover
Overview

A mind game in the dark

Phantoms is a new kind of mind game. Find different paths through intricate 2D labyrinths, collect the gems and avoid the phantoms haunting the board.

Released on the App Store and Google Play in 2015 — designed, developed and shipped solo with Solar2D / Lua.

Watch

Official Trailer

Gallery

Screenshots

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Play

Try it in your browser

Try it in your browser
Screenshot 1
The Game

Many paths, one goal

Every puzzle hides multiple routes through the grid. Trace the right one to reach the gems without waking the phantoms.

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Progression

Five chapters, growing complexity

New mechanics unlock progressively — colored switches, locked doors, moving phantoms and keys. Each chapter reshapes how you think about the board.

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Labyrinths

Handcrafted levels

Every level is designed by hand — tightly tuned to teach, surprise and reward players for reading the board.

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Atmosphere

Fog, gems and ghosts

A muted visual language leaves the grid in shadow and celebrates the colored cues — switches, gems and hidden paths.

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Mobile-first

Built for touch

The UI is tuned for one-handed play on phones and tablets, with crisp feedback on every tap.

Behind the Game

Credits

Solar2D (Lua) — cross-platform mobile, shipped on iOS and Android. Particle effects powered by CBEffects.

Dev Activity
Dev Activity
410 commits
2015
+107.5K
-71.3K
Lua

An indie puzzle game by Uralys.

Music & SFX

Music and sound effects by Velvet Coffee.

Art & Assets

Phantoms from Yurike's Furry Creatures. Background by Oussama Agazzoum. GUI by GraphicBurger. Triggers, buttons and avatars from Tiny Speck. Additional icons from The Noun Project. Rooms, doors and walls drawn by me.

See also

Related Projects

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Lockey Land

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Timeline

Browse the full timeline of my projects.