Ludum Dare 44 — Your life is currency
Brainstorming ended with an idea — extracting the core UX to start from what is necessary.
End of day one — life mechanics linked to the core concept, calling it a day before resuming the next morning.
I managed to find 10 hours that weekend to push an entry. Somehow it was even an advantage not to use these 48h: I was definitely pushed to remove stuffs as the time passed.
I wanted many rules (only one remained), I wanted a leaderboard (but I would have used stuffs already coded), I wanted music and sounds (none made it). You have 10 clicks to destroy the blocks. Try to reach more than 1024 points.
Corona SDK (Lua) — built in 10 hours during Ludum Dare 44.
My game jam entry for Ludum Dare 44, Compo category.

Cherry is the backbone to my games released from 2017. This is a toolset to help being quicker developing with Solar2D

My first Ludum Dare participation. A mobile game developed with Solar2D, with my daughter's drawings <3
Revisited my previous LD44 entry using Godot Engine. A mobile game released on Apple Store and Google Play.

A mobile game created with Godot Engine, released on Apple Store and Google Play Store. Join a competitive game where you need to break as many blocks as possible in 25 or 45 seconds!
Browse the full timeline of my projects.