1024

LD44

Ludum Dare 44 — Your life is currency

Discover
Videos

Demos & trailers

Devlog

Brainstorming — extracting the core UX

Brainstorming ended with an idea — extracting the core UX to start from what is necessary.

Devlog

Linking life mechanics to the core

End of day one — life mechanics linked to the core concept, calling it a day before resuming the next morning.

Screenshot 1
The Jam

1024: Blockfall prototype

I managed to find 10 hours that weekend to push an entry. Somehow it was even an advantage not to use these 48h: I was definitely pushed to remove stuffs as the time passed.

Screenshot 2
The Rules

Simplicity by constraint

I wanted many rules (only one remained), I wanted a leaderboard (but I would have used stuffs already coded), I wanted music and sounds (none made it). You have 10 clicks to destroy the blocks. Try to reach more than 1024 points.

Behind the Game

Credits

Corona SDK (Lua) — built in 10 hours during Ludum Dare 44.

Dev Activity
Dev Activity
22 commits
2019
+1.9K
-263
Lua

My game jam entry for Ludum Dare 44, Compo category.

See also

Related Projects

Cherry

Cherry

Cherry is the backbone to my games released from 2017. This is a toolset to help being quicker developing with Solar2D

Cerise Music Ride

Cerise Music Ride

My first Ludum Dare participation. A mobile game developed with Solar2D, with my daughter's drawings <3

Battle Squares 1.0

Battle Squares 1.0

Revisited my previous LD44 entry using Godot Engine. A mobile game released on Apple Store and Google Play.

Battle Squares 2.0

Battle Squares 2.0

A mobile game created with Godot Engine, released on Apple Store and Google Play Store. Join a competitive game where you need to break as many blocks as possible in 25 or 45 seconds!

Timeline

Browse the full timeline of my projects.