Cerise Music Ride

Cerise Music Ride

Ludum Dare 36 — my daughter's drawings, my first game jam

Discover
Overview

A game jam with my daughter

My very first Ludum Dare, August 2016. The theme was "Ancient Technology" and I took the weekend to ship a mobile game built around my daughter's drawings.

Cerise Music Ride is a runner where the main character, the bird and the sky were all drawn on paper by my 4-year-old daughter, then scanned and brought to life with Solar2D.

The whole adventure — 48 hours, one laptop, one Solar2D project and a lot of crayons.

Videos

Demos & trailers

Gameplay

Runner in action

A short capture of the final gameplay submitted to Ludum Dare 36.

Gallery

Making of Cerise Music Ride

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Screenshot 1
The Game

Cerise, the bird and the moon

A runner built around Cerise and her bird, riding across a hand-drawn sky. Tap to make her jump, dodge and sync her move with the music running in the background.

Screenshot 2
The Theme

Ancient Technology

The Ludum Dare 36 theme was "Ancient Technology". My take: the oldest tech of all — drawings on paper, scanned in, then animated one frame at a time.

Hand-drawn by my daughter
Art

Hand-drawn by my daughter

Cerise, the sidekick bird, the moon and the sky decorations — all drawn with crayons by my daughter, then scanned and imported as-is into Solar2D.

The original sketches
Art

The original sketches

The sketches that shaped the game — the main character Cerise and her pet bird, drawn on a sheet of paper at the kitchen table.

More character studies
Art

More character studies

Variations and poses — scanning many drawings gave me a small library to animate the bird and Cerise in the runner.

Final sketch pass
Art

Final sketch pass

The last drawing session before bringing everything into Solar2D and starting the coding marathon.

Saturday — first gameplay loop
Making Of

Saturday — first gameplay loop

August 27th — the first playable version running in the Corona simulator. Cerise can move and the bird follows. The runner loop is already there.

Saturday night — obstacles
Making Of

Saturday night — obstacles

August 28th, 1AM — adding obstacles, difficulty ramp and music sync. The game takes shape.

Sunday night — final polish
Making Of

Sunday night — final polish

August 29th — final polish pass on the animations, sound effects and moon in the background before submitting to the compo.

Drawing with Cerise
Behind the scenes

Drawing with Cerise

Working at the kitchen table with my daughter during the jam — her drawing, me coding, both of us watching the result run on the simulator between crayon strokes.

The studio, during LD36
Behind the scenes

The studio, during LD36

Paper sketches, scanner, laptop, Solar2D — the entire production pipeline of Cerise Music Ride in one photo.

One more for the road
Behind the scenes

One more for the road

A final snapshot of the setup — crayons, scanned drawings and a running prototype on the side.

Behind the Jam

Credits

Solar2D (Lua), scanned crayon drawings and a lot of coffee.

Dev Activity
Dev Activity
22 commits
2016
+7.8K
-799
Lua

My first Ludum Dare entry — made in 48 hours with my daughter's drawings.

See also

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Kodo

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Phantoms

Phantoms

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1024

1024

I submitted another Ludum Dare entry, on Compo category this time. Theme: Your life is currency

Timeline

Browse the full timeline of my projects.