A reflex game, two themes
Kodo 3.0 — a mobile reflex game for iOS and Android built with Corona SDK (Lua), extending the first Kodo with a full redesign and online services.
It was the first app plugged into my common leaderboard and common IAP system, backed by Node.js on AWS (Lambdas, DynamoDB).
The same engine later shipped a second theme — "find the Monster" — sharing all the code and backend, swapping only the art direction.
Gameplay captured from the Corona simulator during iteration 2.6 — timing and difficulty balancing.
The 2.7 iteration — integrating the online leaderboard and the shared IAP module.
Two colored dots merge into a third. Tap the matching color before the timer runs out — miss once, and it is over. Simple rules, relentless pace, built to test mental agility.
A darker theme recycling the Kodo engine: abstract monsters replacing the colored dots, with the same core loop and services. Released in May 2019 on both iOS (id1462688847) and Android (com.uralys.kodo.monster).

Early concept layout — colored disks arranged in a rotating circle, one disk per action, with combo chains unlocking at the last level.

Iteration on the specials system: score multipliers, circle protection, timer bombs and heal pickups — three specials picked at PrepareGround.

The startup screen of build 2.6, introducing the scoring curve that shipped with the final release.

The end-of-run summary — score breakdown, combos, specials earned and leaderboard push to the shared backend.

October 2017 — the first playable prototype running in the Corona simulator. The colors, the particle feedback and the explosions are all already there.

January 2018 — iterating on the arena background, palette and floating elements that would later define the Monster variant.

More motion and timing experiments, refining the feel of merging dots and the pace at which new threats appear.
Created with Corona SDK (Lua), Node.js, AWS DynamoDB and AWS Lambdas.
An indie game released under Uralys. Idea, coding, game design and soundtracks by me.
Browse the full timeline of my projects.