
A multiplayer Flash fight deployed on Facebook
Fools — August to October 2010, Paris. A multiplayer fighting game built with Flex 3 (ActionScript) and deployed as a Facebook application, powered by a Spring/AppEngine backend.
Each player designs their own Fool — picking hair, eyes, skin, colors and a signature magic — then duels friends through the Facebook Graph API. Streaks unlock level bonuses and star rewards.
A freelance-era weekend project — one of the first times I fused Flash gameplay with a real social graph, a bonus shop and an IAP loop via PayPal.
Challenge any Facebook friend to a Fool-vs-Fool fight. Pick the right magic, chain combos, and push your streak to climb the weekly leaderboard.
Compose a unique Fool from interchangeable parts — hair, eyes, skin, colors — and assign a magic. Every player ends up with a distinct fighter to carry through the tournaments.
A light economy on top of the fighting loop — earn credits through duels, spend them in the bonus shop on cards like LY, SHAM, SUPASHAMLEE, SUPASHAMLOO. Paypal IAP to top up the wallet.
The game ran embedded inside the Facebook canvas — friends list, invites and notifications plugged straight through the Graph API.
Each Fool has its own points, credits, strength, resistance, streak and next-star countdown. The stable page was the home screen of every player.
Line up a challenger from the friends list, pick the magic to use this round, and jump into the fight with a Flash-animated versus screen.
Win streaks matter — 2nd victory, 3rd victory, level bonus, stars. A short, addictive feedback loop designed to keep friends trading duels.
Flex 3 (ActionScript), Facebook Graph API, Google AppEngine, Spring Framework. Art assets hand-drawn in GIMP.
A freelance-era Flash game released under Uralys, Paris — October 2010.

Tribes And Khans was a free MMO Strategy game. Build cities, raise armies to extend your lands, use merchants caravans to share your resources.

A reflexion Flash game about squares, shipped as a Facebook application with a Spring / AppEngine backend.

My first MMORPG — 2 years to start my game design adventure. The player controlled a dynasty of magicians and warriors, crafted items and fought against other players in turn-based battles. This project ignited the passion for game development that drives me today.
I co-founded Adillions as full-stack developer to build a disruptive new sweepstake.
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