Fools

Fools!

A multiplayer Flash fight deployed on Facebook

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Overview

Breed your Fool, fight your friends

Fools — August to October 2010, Paris. A multiplayer fighting game built with Flex 3 (ActionScript) and deployed as a Facebook application, powered by a Spring/AppEngine backend.

Each player designs their own Fool — picking hair, eyes, skin, colors and a signature magic — then duels friends through the Facebook Graph API. Streaks unlock level bonuses and star rewards.

A freelance-era weekend project — one of the first times I fused Flash gameplay with a real social graph, a bonus shop and an IAP loop via PayPal.

Gallery

Screenshots

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Screenshot 1
The Game

Duel your Facebook friends

Challenge any Facebook friend to a Fool-vs-Fool fight. Pick the right magic, chain combos, and push your streak to climb the weekly leaderboard.

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Customisation

Build your own Fool

Compose a unique Fool from interchangeable parts — hair, eyes, skin, colors — and assign a magic. Every player ends up with a distinct fighter to carry through the tournaments.

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Economy

Bonuses, credits & shop

A light economy on top of the fighting loop — earn credits through duels, spend them in the bonus shop on cards like LY, SHAM, SUPASHAMLEE, SUPASHAMLOO. Paypal IAP to top up the wallet.

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Launcher

Facebook integration

The game ran embedded inside the Facebook canvas — friends list, invites and notifications plugged straight through the Graph API.

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Stable

Your Fool, your stats

Each Fool has its own points, credits, strength, resistance, streak and next-star countdown. The stable page was the home screen of every player.

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Fights

Selection & versus screen

Line up a challenger from the friends list, pick the magic to use this round, and jump into the fight with a Flash-animated versus screen.

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Victory

Streak-based scoring

Win streaks matter — 2nd victory, 3rd victory, level bonus, stars. A short, addictive feedback loop designed to keep friends trading duels.

Behind the Game

Credits

Flex 3 (ActionScript), Facebook Graph API, Google AppEngine, Spring Framework. Art assets hand-drawn in GIMP.

Dev Activity
Dev Activity
0 commits
2010
+6.5K
-0
ActionScriptMXMLJava

A freelance-era Flash game released under Uralys, Paris — October 2010.

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