My first platform game
Guide a tiny wide-eyed spirit through moonlit forests and misty landscapes. Collect light orbs, leap between platforms and unveil the magic hidden behind the wind.
Every level was crafted in a companion editor built alongside the game. The same engine powered the runtime and the authoring tool — drop tiles from the palette, tune physics, and ship straight to device.
Mist, Moonshine and Magic — each chapter unlocks a new ambience and a fresh set of puzzles, tracked by a dedicated planet in the main menu.
Every level records your best score, orbs collected and secret items found. A progression grid keeps the whole journey in view.
Pick the right spirit color to trigger matching blocks, ride comets and navigate puzzles that mix platforming with light mechanics.
Shipped on both iOS and Android with tailored touch controls, analog sticks and an interactive tutorial to ease new players in.
Written in Lua on top of the Solar2D engine (formerly Corona SDK), with a custom companion app for level design. Delivered on iOS and Android.
An indie platform game by Uralys, developed solo as game designer and mobile developer between January and April 2014.
Tiles from Kenney. Trees from Reiner's tilesets. Icons from The Noun Project. Particle effects powered by CBEffects.

A mobile game created with Godot Engine, released on Apple Store and Google Play Store. Help Avindi build her Valley by discovering all the combinations of magical potions

My first game created with Godot Engine. You will have to your way through intricate labyrinths. A mobile game released on Apple Store and Google Play.

Designed and wrote Velvet Coffee first website
Browse the full timeline of my projects.