A mobile arena, one square at a time
Teaser for the new game modes added during development.
How squares drop into the arena.
Chain reactions when a square breaks the board.
The end-of-match animation.
Polishing the game feel — from functional to fun.
First pass on squash, trails and particles.
Second pass, tuning the curves and timings.
Final juice pass shipped with the game.
A tactical grid battle where every square claimed counts. Sharp gameplay, instant readability on every screen size.
A playful entry point into the game — browse modes and pick up where you left off.
Stats, badges and progression — a dedicated space for players to see their journey.
A concise three-step onboarding that gets new players into a match in under a minute.
Unlockable badges celebrate both bold plays and patient strategy.
A satisfying end-of-level screen that recaps the match and teases the next.

A mobile game created with Godot Engine, released on Apple Store and Google Play Store. Join a competitive game where you need to break as many blocks as possible in 25 or 45 seconds!

Fox is the backbone to my games released with GodotEngine. This is an Open Source toolset to help being quicker developing with GodotEngine
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