
A stylised top-down adventure built in Godot 4. Sylvestrine lives in a dark world of dust and stone where nature has been erased from memory; she discovers a power that lets her step into the first world and make the green grow back. Loot, combine, socket and activate to bring the living world back to life — across a hex-grid village hub of multi-story houses with roofs that lift away as you explore, behind a fog of revelation. Early prototype in progress.


A neon grid puzzler built in Godot. Move pawns through corridors, flip switches, rotate cells by 90°, hold contact pads and break floors to collect every energy cell and reach the exit. More than 50 hand-made levels across six chapters, including remasters from Phantoms and Lockey Land. Four medals per level for speedrunners (bronze, silver, gold, platinum), with the gold and platinum thresholds proven optimal by a Rust solver. Coming to Windows, macOS, Linux and Steam Deck.


Welcome to Flying Ones, an addictive and fun game that will test your reaction time and hand-eye coordination. The game is simple: catch all the flying colored objects without making mistakes. The more objects you catch, the higher your score will be. But be careful, if you miss an object, you will lose a life. The game is over when you run out of lives.


A mobile Quiz game created with Godot Engine, released on Apple Store and Google Play Store. Welcome to xOOzz, the ultimate quiz game to test and expand your knowledge on a multitude of themes!


A mobile game created with Godot Engine, released on Apple Store and Google Play Store. Join a competitive game where you need to break as many blocks as possible in 25 or 45 seconds!

I'm building the AlterEgo platform. Find projects that showcase your unique style. Alter Ego, where creativity meets personal expression."



A mobile game created with Godot Engine, released on Apple Store and Google Play Store. Help Avindi build her Valley by discovering all the combinations of magical potions


Fox is the backbone to my games released with GodotEngine. This is an Open Source toolset to help being quicker developing with GodotEngine


Mobile lead dev the Coorp team, refreshing the mobile app with new features.






Revisited my previous LD44 entry using Godot Engine. A mobile game released on Apple Store and Google Play.


My first game created with Godot Engine. You will have to your way through intricate labyrinths. A mobile game released on Apple Store and Google Play.





I designed and developed the web 3d visualisator with its AWS backend. Sponsored by "BPI France", "La French Tech" and "Région Sud".


Designed and created a prototype for Coorpacademy R&D on gaming.

I submitted another Ludum Dare entry, on Compo category this time. Theme: Your life is currency

Member of the mobile team, which delivered the first React Native app on stores for Coorpacademy.

Kodo 3.0: a mobile reflex game for iOS and Android, shipped with two themes (find the Color, find the Monster). First app using my common leaderboard and common IAP backed by Node.js on AWS.


Created a real-time multiplayer game for Coorpacademy. Each player answering questions on their on device, the first team completing the Totem wins.

Cherry is the backbone to my games released from 2017. This is a toolset to help being quicker developing with Solar2D


Designed and wrote Velvet Coffee first website



My first Ludum Dare participation. A mobile game developed with Solar2D, with my daughter's drawings <3


Phantoms is a new kind of mind game. You will have to find different paths in intricate 2D labyrinths. a mobile game released on Apple Store and Google Play.

Member of the dev team, we refactored the existing monolith into many React/Redux apps and AWS services. Coorpacademy offers a MOOC solution designed for corporations.

I co-founded Adillions as full-stack developer to build a disruptive new sweepstake.

Customise a phonecase, a mug or a calendar with your mobile tablet: I've spent one year with Photobox as front-end freelance to help building their new web-mobile application.

My first platform game! Developed with Solar2D, with its twin app meant for level designing. Delivered on both iOS and Android.


Maperial was an open source JavaScript API to create WebGL maps — a GIS in the Cloud. Built with a fellow ENSEIRB graduate, it was the front-end to an awesome backend exposing tiles from scientific data.


Feed the Big Kodo with the good small Kodos at the right time. A reflex mobile game built with Solar2D, reusing the Lightning Planet engine with a brand new cast of eight Kodo characters. Released on iOS and Android.

My first mobile game developed with Solar2D. Available on iOS and Android.


Diligis was an app that helped you meet new business connections during your business trips. I've build the whole platform and mobile prototype

A Facebook wishlist app built with 4 friends from ENSEIRB. Connected to Amazon and other APIs to centralise gift items. Our first partnership project together — the start of the Serendi adventure.


Developed a browser MMO prototype with Adobe Flex — a social composition game where musicians form bands and compete. Inspired by the dance e-jay saga!

Developed 2 internal tools for Eram as freelance.


Tribes And Khans was a free MMO Strategy game. Build cities, raise armies to extend your lands, use merchants caravans to share your resources.

My first freelance mission: 3 months building a rich intranet application with Flex 4 for Robeco's investment management team.


Created a multiplayer Flash game, deployed as Facebook application.


A reflexion Flash game about squares, shipped as a Facebook application with a Spring / AppEngine backend.

An unfinished browser football game prototype. Built a Flex 3 client with Haxe-flavoured sources, connected to the shared Uralys Java/Spring/AppEngine backend — featuring authentication flow, teams and competitions before the project was shelved.


My first MMORPG — 2 years to start my game design adventure. The player controlled a dynasty of magicians and warriors, crafted items and fought against other players in turn-based battles. This project ignited the passion for game development that drives me today.

A partnership with four friends from ENSEIRB. After years of regular meetups about business ideas, we built this voting platform prototype — our first collaboration that later led to the Cadeaux project.
My first real job, in a start-up, where I developed a java API, and few client side pieces. I guess this awesome team gave me this taste for building dynamic projects that still drives me today.


My first 2D platformer! coming with its own level editor <3

This internship ended my graduate course: I helped the team develop internal tools to interface their building processes.

ENSEIRB delivers a Diploma of Engineering at a level equivalent to 5 years of higher education.

Scientific CPGE, specialized in Mathematics and Physics (MP/MPSI).